Downside of Attribute-based teams?
3 posters
One Piece Treasure Cruise Global and Japanese Versions Forum :: ONE PIECE TREASURE CRUISE GLOBAL VERSION :: Team Building Help
Page 1 of 1
Downside of Attribute-based teams?
Everything I read points to building teams around attribute bonuses (like Ace or Shanks). However, I wonder... wouldn't it be a problem when your facing the attribute against which it is weak? I did some re-rolling and landed Ace. If I build a Speed team, it would be not so cool to go up against a mostly Tech quest or boss.
On the other hand, building a team around "type" captains, like Zeff, there is no penalty against other combat types, right? So, if you had an all Brawler group with Chefcook Zeff (I think that's his bonus), you could have a balance of attributes... but something tells me this is not the best way, just not sure why.
Anyway, any feedback is appreciated. I'm still learning.
On the other hand, building a team around "type" captains, like Zeff, there is no penalty against other combat types, right? So, if you had an all Brawler group with Chefcook Zeff (I think that's his bonus), you could have a balance of attributes... but something tells me this is not the best way, just not sure why.
Anyway, any feedback is appreciated. I'm still learning.
TwoPiece- Posts : 26
Join date : 2015-02-24
Re: Downside of Attribute-based teams?
like you said it has downside when you go against your attribute but also there will be new events coming up later on that probably requires quick type attributes to beat the event easily. for example like arlong's event. hope why feedback gave you some answer
saipanmessi- Posts : 6
Join date : 2015-02-19
Re: Downside of Attribute-based teams?
That's why I like to have one character for each type in my slasher team, for most battles this will be enough, if I know that the boss of the stage is of a certain color I leave my most effective character for the doom hit.
There are however situations in which a well-trained color team might be good. For example if you want to get mihawk in his 24h event, a strong red team would be the best, but beware that a boss can have multiple stages with different colored minions.
There are however situations in which a well-trained color team might be good. For example if you want to get mihawk in his 24h event, a strong red team would be the best, but beware that a boss can have multiple stages with different colored minions.
Oreo- Posts : 30
Join date : 2015-02-23
Re: Downside of Attribute-based teams?
I may need to develop a slasher team, just for balance sake.
I started working on a STR (red) team... we'll see if I can level them up to be ready. (When is his event?)
I started working on a STR (red) team... we'll see if I can level them up to be ready. (When is his event?)
TwoPiece- Posts : 26
Join date : 2015-02-24
Similar topics
» Help please for my teams
» Burst Teams/Boss Teams Int
» Boa Hancock, Heart attribute?
» Major imbalance on different attribute events
» Slasher Teams
» Burst Teams/Boss Teams Int
» Boa Hancock, Heart attribute?
» Major imbalance on different attribute events
» Slasher Teams
One Piece Treasure Cruise Global and Japanese Versions Forum :: ONE PIECE TREASURE CRUISE GLOBAL VERSION :: Team Building Help
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum