by Kylo Ren Fri Dec 18 2015, 07:44
The Buster Call has been invoked and the Marines are scrambling to position. The Vice-Admirals are here to block your path, are you ready to face them?[size=20]Notable Characters obtainable:
[/size]
[th]CharacterLink[/th][th]Name[/th][th]Chapter[/th][th]Chance(Master)[/th][th]Max.CD[/th]
| Vice Admiral Dalmatian | Any | 100% | 13 |
| Vice Admiral Onigumo | Any | 100% | 15 |
| Vice Admiral Momonga
| Any | 100% | 15 |
| Vice Admiral Strawberry | Any | 100% | 17 |
| Shu | Any | 100% | 8 |
| Very Good | Any | 100% | 11 |
Island ConditionsThis island comes in 30 and 40 Stamina ONLY!!!NOTE: Unlike Previous Raid Bosses, 40-Stamina edition has 8 battles instead of the usual 5.[accordion acc_firstopen=”0″ acc_mode=”on” acc_openall=”true” ]30-Stamina
Stage | Notes |
| Stage 1/8
Mob Stage A standard mob stage, clear it without taking any damage |
| Stage 2/8
Turtle Stage |
| Stage 3/8
Miniboss: Shu with Mobs Shu will lower the attack of all/any Slashers for 3 Turns pre-emptively |
| Stage 4/8
Miniboss: Very Good with Mobs Very Good will pre-emptively randomize all your team’s orbs and can include Bomb and Bother Orbs. |
| Stage 5/8
Miniboss: Strawberry with Mobs After Strawberry’s first Attack, he will lock 1 random unit for 2 turns |
| Stage 6/8
BOSS: Onigumo with Mobs Onigumo will pre-emptively limit your max Combo multiplier to 2.0x for 4 turns |
| Stage 7/8
BOSS: Dalmatian with Mobs Dalmatian will pre-emptively put up a Delay Debuff Blocker for 98 turns |
| Stage 8/8
BOSS: Momonga with Mobs Momonga will pre-emptively put up a “medium” Defense Buff for 3 Turns |
40-Stamina
Stage | Notes |
| Stage 1/8
Mob Stage Kill them without taking any damage but stalling where you can |
| Stage 2/8
Turtle Stage All Turtles have 6 HP each and deals 950 damage each |
| Stage 3/8
Miniboss: Shu and Mobs Shu will pre-emptively reduce the ATK of all Slashers for 5 turns Shu: 360,000 HP and deals 2,880 damage Shu will re-summon all mobs when 20% health or below Force Mobs: 25,650 HP Intelligent Mobs: 29,925 HP |
| Stage 4/8
Miniboss: Very Good and Mobs Very Good will pre-emptively randomize all your orbs – you can get Bother/Bomb Orbs When Very Good reaches 20% or lower health, he will re-summon 5 Mobs Very Good: 592,000 HP Mobs: 5 HP each; Will Lock units they are weak to for 5 turns |
| Stage 5/8
Miniboss: Strawberry and Mobs Strawberry will randomly lock a unit for 2 turns after your first attack. Strawberry: 490,000 HP When Strawberry has 20% or less health, he will deal 10,000 fixed damage. Front Mobs: 25,650 HP Back Mobs: 27,360 HP |
| Stage 6/8
BOSS: Onigumo and Mobs Onigumo applies a new debuff that blocks Combo Chain increments – in this case, your max Combo Chain multiplier will be 2x. (Sorry Rayleigh teams) Onigumo: 592,000 HP If Onigumo’s Health drops to 20% or below, his Special will lock 3 units for 2 turns Front Mobs: 25,650 HP Back Row Mobs: 29,925 HP |
| Stage 7/8
BOSS: Dalmatian and Mobs Pre-emptive Debuff Blocker (For Delays only) applied for 99 Turns Dalmatian: 360,000 HP |
| Stage 8/8
BOSS: Momonga and Mobs Pre-emptive Defence Buff applied for 3 Turns Momonga: 790,000 HP |
[/accordion]Team Guide
[accordion acc_firstopen=”0″ acc_mode=”on” acc_openall=”true” ]Whitebeard Team
Information never cameRayleigh Team