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How To Beat Zephyr Raid Boss (Global)

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How To Beat Zephyr Raid Boss (Global) Empty How To Beat Zephyr Raid Boss (Global)

Post by Kylo Ren Fri Dec 18 2015, 07:31

Hi, Im Making this cuz i am putting every raid boss, So I can have a months rest....                  OH YEAH SPECIAL THANKS TO SYY999(Forgot his name,but whateves) He Has Been An Absolute Wonder. He Makes You Many Accounts For you, You Should be Grateful, but lets go to this raid boss.........

How To Beat Zephyr Raid Boss (Global) 00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                While it’s true, Shooting Teams are a rare sight to see – They are one of the up and coming teams that has a real shot at glory once future content is released.
They have a specialized Marine Ship that boosts the Health and ATK of Shooters, Sogeking/Golden Pound Usopp and an Orb Swapper in Franky.

This already formulates into an extremely powerful setup that is not to be taken lightly.

“Black-Arm” Zephyr has a powerful ability to increase all Shooting teams ATK by 1.75x for 2 turns. Combined with an Orb booster and good Orbs, this can prove devastating and fatal for enemies. Even with future content, Zephyr will prove staple to all Shooting teams.




Recommended Team
 
How To Beat Zephyr Raid Boss (Global) 52a26-001

Heart Team w/o Kimono/Mirage Tempo Nami
– “Golden Pound Usopp” will be a better substitute than Sogeking



As Zephyr is a Knowledge Unit, Heart Teams will have a fun time playing destruction. To be able to face/confront Zephyr’s barrage of Attacks, Kimono Nami/Mirage Tempo Nami can nullify 1 attack from Zephyr and Sogeking can be used to stall. If worse comes to worse, Marco’s Special that heals will prove invaluable.

Once Zephyr’s health drops to 20% or below, you will then use Coby and Garp’s Special to try and finish him off (before he hits you with his special).

How To Beat Zephyr Raid Boss (Global) 37994-001

Marco Burst Team
– Higher level than those pictured is recommended.
– Garp’s Special should be as low as possible



The Marco Burst team aims to finish Zephyr within 3 turns (before his first attack) Anything later will prove catastrophic and difficult to accomplish.
The way it works is double Marco providing a 9x boost to ATK which is then boosted by Garp/Mr. 2 Orb control (effectively doubling your ATK). Coby boosts the Orb’s power thus giving you an extra 2x ATK. And to put the cream on the top… Impact Dial Usopp doubles all Heart’s ATK.

Thus combined (and with good stalling before to get your special moves up), this can prove to be the most effective team to kill Zephyr.

How To Beat Zephyr Raid Boss (Global) B1ed7-001

Tank Zolo/Vivi Teams
– Recommended more for stage 30 instead of 40.
 
 
 
 
The Tank Zolo/Vivi Team still works and is the recommended team (instead of Laboon). This is because while Zephyr is easy to beat with a Vivi team (due to 3 turns to heal up), the stages before Zephyr are not.
This is especially because of the mini-boss – Ain that can lock units and make life difficult for your crew. As such running a Tank Zolo/Vivi teams means you should run some (quite a bit of) green units to finish off Ain A-S-A-P.

To Battle!!!~
 
The Stage 30 and 40 Islands differ in difficulty and the enemies may be different. Zephyr is also weaker in Stage 30 and has a chance of not dropping. (Zephyr is guaranteed in Stage 40).

How To Beat Zephyr Raid Boss (Global) 3349a-001

Stage 1/5
Both stages will start you off with a bunch of mobs. These are all fairly easy to destroy and nothing special will happen.
You can charge 1-3 turns without taking damage.

How To Beat Zephyr Raid Boss (Global) C273f-001

Stage 2/5

In Stage 30, You’ll face a Purple Crab and a Teenage Purple Turtle.

In Stage 40, You’ll meet triple Purple Teenage Turtles.
This stage is pretty good for free turns.

How To Beat Zephyr Raid Boss (Global) C6715-001

Stage 3/5
This is the Ain Miniboss stage.
She will start by locking your middle 2 Units.

The ideal strategy for this stage (if you are NOT using Zolo/Vivi) is to get free turns and stall on Ain.
When Ain next attacks she will lock your left 3 units.
Following this she will heal her health.


How To Beat Zephyr Raid Boss (Global) Fae9f-001

Stage 4/5
This is the “Lock ’em, Sock ’em” Stage.
Focus the 2 Elder Seahorses before anything else.
The Seahorse will give your units 6 Meat Orbs for you to heal back from your meeting with Ain.

Still should be fairly simple and easy.

How To Beat Zephyr Raid Boss (Global) 15b0c-001

Stage 5/5
The Big Boss Fight TL;DR
Zephyr will start with a debuff Protector (so forget about poisoning, delaying or anything to him)
On Turn 1, He will Lock your 2 bottom Units for 2 turns and put up another debuff protector
His First Attack will do 9,905 damage and 16,000 damage in Stage 30 and 40 respectively.
He will lock a random unit for 3 turns after the attack.

The Numbers:

Stage 30 
“Neo-Marine” Zephyr 
Health: 2,000,000
Attack: 9,905
Attack Count: 3 Turns (Attacks Every 3 Turns)

Abilities:
Pre-emptive: Puts up a debuff Protector for 1-Turn
Turn 1: Locks bottom 2 units for 2 turns AND puts up a debuff Protector for 2 turns
Turn 4: Locks a random unit for 3 turns AND puts up a debuff Protector for 4 turns.

Special Move (When 20% Health or Below):
Deal 18,000 damage.

Stage 40 
“Neo-Marine” Zephyr 
Health: 3,500,000
Attack: 16,000
Attack Count: 3 Turns (Attacks Every 3 Turns)

Abilities:
Pre-emptive: Puts up a debuff Protector for 1-Turn
Turn 1: Locks bottom 2 units for 2 turns AND puts up a debuff Protector for 2 turns
Turn 4: Locks a random unit for 3 turns AND puts up a debuff Protector for 4 turns.

Special Move (When 20% Health or Below):
Deal 36,000 damage.

We hope this guide proves informative and wish you all the best of luck with farming/getting the Black Fist Zephyr!!!
Kylo Ren
Kylo Ren

Posts : 57
Join date : 2015-09-01
Age : 28
Location : Japan

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